You have basic gear and some coins — here's how to transition into mid game and what to focus on.
Last updated: 2026-04-05
Mid game is about building your Magic Power, pushing dungeons to Floor 6, and picking a money-making lane to fund endgame gear.
Magic Power (MP) is the single most important mid-game stat. It comes entirely from accessories (talismans, rings, orbs, etc.) equipped in your Accessory Bag.
Every accessory rarity gives different MP:
| Rarity | MP per piece |
|---|---|
| Common | 3 |
| Uncommon | 5 |
| Rare | 8 |
| Epic | 12 |
| Legendary | 16 |
| Mythic | 22 |
| Special | 3 |
| Very Special | 5 |
MP breakpoints matter
MP unlocks bonus stats at every 10-point milestone. At 300 MP you unlock Strength/Crit scaling. At 500 MP you unlock a major damage multiplier. Prioritize reaching 300, then 500.
| Slot | Early Mid | Late Mid |
|---|---|---|
| Weapon | Giant's Sword / AotD | Livid Dagger / Hyperion |
| Armor | Strong Dragon | Shadow Assassin |
| Pet | Lvl 100 Rare Tiger | Lvl 100 Leg. Tiger / Enderman |
| Accessories | 50–100 fillers | Full Magical Power set |
Dungeons are the main mid-game content. Push floors in order — each unlock gives new gear.
| Floor | Catacombs Req. | Key Drop |
|---|---|---|
| F1 | None | Basic loot |
| F2 | None | Bonzo's Staff / Scarf gear |
| F3 | None | Adaptive Armor |
| F4 | Cata 12 | Shadow Assassin |
| F5 | Cata 18 | Livid Dagger |
| F6 | Cata 24 | Necron / Maxor / Storm gear |
| F7 | Cata 28 | Wither Blade / Hyperion |
Class levels matter
Each dungeon class (Archer, Mage, Berserk, Healer, Tank) has its own level. Your class stats scale with your class level. Running your main class consistently is faster than rotating.
Slayers are key mid-game content. They unlock gear, drop valuable items, and give Combat XP.
Recommended progression order:
Slayer cost vs. profit
Slayer quests cost coins to start. Always check if your expected drops + XP value exceeds the startup cost. At T4, most slayers are profitable even without rare drops.
/skills tab → Accessories section.| Method | Coins/hr | Requirements |
|---|---|---|
| Garden farming | 5–15M | Farming Fortune 300+, good hoe |
| Gemstone mining | 3–8M | HOTM 7+, Drill, Crystal Hollows access |
| Dungeons (F5–F6) | 3–7M | Cata 18–24, decent team |
| Enderman Slayer T3 | 2–5M | Cheap enough to run profitably |
| Lava Fishing | 1–3M | Fishing 30+, lava rod |