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Mid Game

You have basic gear and some coins — here's how to transition into mid game and what to focus on.

Last updated: 2026-04-05

You're in Mid Game If…

  • You have Skill Average 20–35
  • You can do Dungeons Floor 4–5
  • You have at least 100 Magic Power from accessories
  • You're earning 1–5M coins/hr consistently

Mid game is about building your Magic Power, pushing dungeons to Floor 6, and picking a money-making lane to fund endgame gear.


The Magic Power Wall

Magic Power (MP) is the single most important mid-game stat. It comes entirely from accessories (talismans, rings, orbs, etc.) equipped in your Accessory Bag.

Every accessory rarity gives different MP:

RarityMP per piece
Common3
Uncommon5
Rare8
Epic12
Legendary16
Mythic22
Special3
Very Special5

MP breakpoints matter

MP unlocks bonus stats at every 10-point milestone. At 300 MP you unlock Strength/Crit scaling. At 500 MP you unlock a major damage multiplier. Prioritize reaching 300, then 500.


Mid Game Gear Targets

SlotEarly MidLate Mid
WeaponGiant's Sword / AotDLivid Dagger / Hyperion
ArmorStrong DragonShadow Assassin
PetLvl 100 Rare TigerLvl 100 Leg. Tiger / Enderman
Accessories50–100 fillersFull Magical Power set

Dungeons Progression

Dungeons are the main mid-game content. Push floors in order — each unlock gives new gear.

FloorCatacombs Req.Key Drop
F1NoneBasic loot
F2NoneBonzo's Staff / Scarf gear
F3NoneAdaptive Armor
F4Cata 12Shadow Assassin
F5Cata 18Livid Dagger
F6Cata 24Necron / Maxor / Storm gear
F7Cata 28Wither Blade / Hyperion

Class levels matter

Each dungeon class (Archer, Mage, Berserk, Healer, Tank) has its own level. Your class stats scale with your class level. Running your main class consistently is faster than rotating.


Slayer Progression

Slayers are key mid-game content. They unlock gear, drop valuable items, and give Combat XP.

Recommended progression order:

  1. Zombie (Revenant) — cheapest, easiest to start
  2. Spider (Tarantula) — drops Tarantula Boots, essential for combat
  3. Wolf (Sven) — drops Overflux, useful utility
  4. Enderman (Voidgloom) — drops Etherwarp / Enderman Sword
  5. Blaze (Inferno) — Crimson Isle content, hard but rewarding
  6. Vampire — requires defeating previous slayers first

Slayer cost vs. profit

Slayer quests cost coins to start. Always check if your expected drops + XP value exceeds the startup cost. At T4, most slayers are profitable even without rare drops.


Building Magic Power (MP) Efficiently

  1. Check your current accessories on SkyCrypt → /skills tab → Accessories section.
  2. Remove duplicates — each unique accessory type counts once only.
  3. Upgrade rarities — a Rare Talisman gives more MP than a Common one (recombobulate or upgrade).
  4. Reforge — most accessories benefit from the Warped reforge for MP efficiency.
  5. Power Stone — use a Power Stone that matches your playstyle (e.g., Sorrow for combat).

Money Making in Mid Game

MethodCoins/hrRequirements
Garden farming5–15MFarming Fortune 300+, good hoe
Gemstone mining3–8MHOTM 7+, Drill, Crystal Hollows access
Dungeons (F5–F6)3–7MCata 18–24, decent team
Enderman Slayer T32–5MCheap enough to run profitably
Lava Fishing1–3MFishing 30+, lava rod

Key Milestones to Hit

  • Unlock Dwarven Mines (give Rhys 15 enchanted ores)
  • Reach Heart of the Mountain Level 5
  • Clear Dungeons Floor 5 for the first time
  • Reach Slayer Level 5 in at least one type
  • Hit 300 Magic Power
  • Unlock your Garden (Farming Islands quest)
  • Get a Legendary pet at Level 100

Useful Tools

  • SkyCrypt — check your MP, skills, pets all in one place.
  • COFL — best price tracker for accessories and gear.
  • SkyBlock Tools — gear comparison, farming profit calculator.