Best methods to earn coins at every stage of the game — pick a lane, then optimize it.
Last updated: 2026-04-05
The best method is the one you will consistently do. Every method on this page can be viable — what matters is:
Consistency beats chasing the meta
Many players earn 30–50% less than they could because they switch methods every patch. Pick one lane, learn its nuances, and compound your gains. A well-optimized method beats a marginally better one you haven't mastered.
| Method | Approx. Coins/hr | Notes |
|---|---|---|
| Hub farming (wheat/carrot/potato) | 100–300k | No setup needed |
| Gold Mine → Deep Caverns | 100–400k | XP + coins |
| Selling mob drops (spiders, bats) | 200–500k | Combat skill XP too |
| Abiphone quests / daily tasks | Variable | Good XP ratio |
| Method | Approx. Coins/hr | Setup Cost | Req. |
|---|---|---|---|
| Garden farming (basic) | 2–8M | 2–5M | Garden unlocked |
| Gemstone mining | 3–8M | 5–15M | HOTM 4+, Drill |
| Dungeons F5–F6 | 2–6M | 5M | Cata 18+, team |
| Enderman Slayer T3 | 1–3M | 1M | Ender gear |
| Lava fishing | 1–3M | 500k | Fishing 30+ |
| Method | Approx. Coins/hr | Setup Cost | Req. |
|---|---|---|---|
| Pest farming (mushroom/wart) | 20–45M | 50–200M | Full setup |
| Gemstone mining (optimized) | 8–20M | 50M+ | HotM 9+, Divan's |
| Kuudra T4/T5 | 15–35M | 100M+ | Crimson gear |
| Dungeons M5–M7 | 10–25M | 80M+ | Necron, Cata 38+ |
| Flipping / Bazaar | Unlimited | Know-how | No gear needed |
Numbers are estimates
Coins/hr figures assume optimal play, gear, and favorable market prices. Expect 30–50% lower when starting a new method. Times shown are for dedicated grinding, not casual play.
Garden farming is the most accessible high-income method. You don't need a team, it's relaxing, and it scales smoothly.
Getting started:
Best crops for coins:
Mining scales harder than farming but needs more upfront investment.
Getting started:
Scales with: HotM level, drill quality, Mining Fortune, Divan's gem slots.
Dungeons reward teamwork and skill. M5+ is one of the best coins/hr for social players.
Getting started:
Minions generate coins while you're offline. Best passive setup:
| Minions | Daily passive coins |
|---|---|
| 15 T11 Slime + fuel | ~5M/day |
| 15 T11 Sugar Cane + fuel | ~3M/day |
| Mix of T11 various | ~4–7M/day |
See Collections for detailed minion setup guide.
Flipping means buying low and selling high. No gear needed — just time, knowledge, and capital.
| Method | Risk | Skill needed |
|---|---|---|
| Bazaar instant buy/sell spread | Low | Very low |
| Bazaar flip (buy order → sell) | Low-Med | Low |
| Auction House flipping | Med-High | Medium |
| Mayor prep (stock items before mayor) | Medium | Medium-High |
Flipping resources
COFL has a built-in flipper with live margin data. Start with Bazaar flips (buy order at -0.1%, sell order at +0.1%) — very low risk with consistent small margins.
Certain mayors create temporary profit windows. Prepping for them can multiply your income:
| Mayor | Prep | Window |
|---|---|---|
| Diana | Stock Mythological mob drops | Mythological Ritual event |
| Marina | Stock fish-related items | Fishing XP buff |
| Cole | Stock Mithril/gem items | Mining buff |
| Finnegan | Stock farming crops/items | Farming buff |